#ifndef TIRE_H_
#define TIRE_H_

#include "sceneObject.h"

class Tire : public SceneObject{
	private:
		static const float rotationFactor;

		float rotationAngle;
		float rotationSpeed;
	public:
		Tire(const Cube& cube,const ObjectModelPtr& model);
		~Tire();

		void setModelMatrix();

		void timeStep();

		static std::string name(){
			return "tire";
		}
};

#endif /* TIRE_H_ */
